Nov 26, 2014

Time to fix some mess on code. In other words pack the experimented code to functions and classes. Currently there's way too much reused and reused code which I want to have neatly on functions and classes.

Cleaning it might take a while so new content will appear slower for now. After some cleaning Im planning on implementing some ideas:
  • Raycast check if projectile/object passed other object but didnt collided
  • Homing missile which tracks the target
  • Breakable models (need another physx library)
  • Selecting models with sweep query
  • Some new sample models for scenery
I've also got one person working on some concept art, planning to check the results during the new year's day. I gave pretty free hands for the artist, as the only requirements given were "sci-fi laser pew pew" -type of design.

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